Kinda Catchy is a small studio of senior engineers. We take ideas from first sketch to live product working with headsets, phones, and the servers that keep them all running.
Five practices, one team. We can own the whole stack or slot into yours.

Games, training simulations, and immersive experiences for the major headsets. We take a concept from prototype to a polished, store-ready build that holds a steady frame rate and feels good to use.

Original IP or work-for-hire across PC, console, and mobile. We handle the gameplay systems, input, save data, and performance that makes a game run on real hardware.

iOS and Android, native or cross-platform. From the first wireframe through to the store listing, we ship apps with the responsiveness, accessibility, and polish that users and reviewers expect.

APIs, accounts, multiplayer, payments, analytics and the infrastructure that keeps everything working. Plus the web dashboards and admin tools your team will enjoy using day to day.

Custom worlds built for information and education purposes for local councils, businesses, museums, and visitor attractions. We build for Java, Bedrock, and Education Edition, and setup multiplayer servers so groups can explore together.
Two senior engineers from the software and games industry, going independent so we can pick the work and own the outcome.
Years building VR games and experiences at VR studios, plus a track record of backend services for web and mobile products. Comfortable from gameplay code down to the backend database.
Senior artist who has many years of experience developing games and experiences for VR and mobile platforms. Skilled in the fields of optimisation, polish, gameplay systems, and performance.
Pitches, prototypes, full builds, or a second pair of eyes on a stuck project — we'd love to hear about it.
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